AC3D to FBX Converter
FileFlip converts AC3D to FBX entirely inside your browser, using Assimp compiled to WebAssembly. The file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. That means no file-size limit, no queue and no account.
How do I convert an AC3D file to FBX?#
- Drop your AC3D file onto the converter at the top of this page, or click it to pick one from your computer. You can add as many as you like.
- Leave the target set to FBX and the conversion starts on its own. FileFlip downloads 11.2 MB of WebAssembly the first time and nothing after that, then runs Assimp on your own machine.
- Save the FBX file. Your browser writes it straight to your downloads folder, because there was never a server holding it.
Does converting AC3D to FBX lose quality?#
Not in the sense of pixels or samples. Converting AC3D to FBX rebuilds the file in FBX's own model rather than re-encoding it, so everything FBX can represent comes through exactly and anything it cannot has to be dropped. Expect the geometry to be exact, and anything the target has no place for, such as a rig, to be left behind.
Is it safe to convert AC3D files online?#
Yes, because nothing is uploaded. FileFlip converts AC3D files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.
You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.
How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.
What AC3D to FBX actually does to the file#
Converting AC3D to FBX runs on Assimp, downloads 11.2 MB of WebAssembly the first time and nothing after that, rebuilds the file in the target's own model.
| Engine | Assimp |
|---|---|
| Conversion path | One step: AC3D → FBX |
| Downloaded to your browser | 11.2 MB, once, then cached by your browser |
| Quality | Rebuilt in the target's model |
| You get back | One file |
| Where it runs | In a background worker, so the page stays responsive |
What survives the conversion
| What is in the file | This conversion | Why |
|---|---|---|
| Materials | Sometimes | Survives for some files and not others. |
| Textures | Sometimes | Survives for some files and not others. |
| Skeleton and animation | Sometimes | Survives for some files and not others. |
What is an AC3D file?#
An AC file is the plain-text scene format written by AC3D, a modeller aimed at flight-simulator and hobbyist work, storing a hierarchy of numbered OBJECT entries that each carry their own surfaces, materials and texture references.
Use AC when the destination is FlightGear or another AC3D-based scenery pipeline, since that's what the format was built to feed.
Convert AC to OBJ or glTF once a model needs to leave the flight-sim world, since few applications outside it open AC3D natively.
What is an FBX file?#
An FBX file is Autodesk's proprietary binary or ASCII scene format, originally built by Kaydara for its Filmbox motion-capture software in 1996, that carries a full scene, meshes, materials, skeletons, skinning and animation together in one container.
Use FBX when a full rigged, animated scene needs to move between a DCC tool and a game engine, since almost every pipeline tool expects it.
Convert an FBX file when the destination needs an open, patent-unencumbered format, or when the application that wrote it isn't the one reading it and something is coming through wrong.
AC3D to FBX questions people ask#
What software creates AC files?
AC files are written by AC3D, a modeller used mainly for flight-simulator aircraft and scenery. FlightGear loads .ac files directly as its native model format, which is why so much of that content exists as AC files.
Is an AC file the same as AC3D or ACC?
An AC file and an AC3D file are the identical format under two spellings of the same extension. ACC is close enough that the same parser reads it, but it adds one extra surface type for triangle strips that TORCS and Speed Dreams use for smoothing and shadow mapping.
Does an AC file support animation?
No. An AC file describes static geometry, materials and an object hierarchy, with nothing for bones, skinning or keyframes. Anything animated has to be handled outside the format, which is one reason AC models get converted to formats like glTF for modern use.
What software opens FBX files?
Blender, Autodesk Maya, 3ds Max, Unity and Unreal Engine all open FBX files, since it's the format most 3D and game pipelines use to move scenes between tools. Which application wrote the file matters more than which one is opening it, because FBX exporters don't all interpret the format identically.