Skip to content

COB to GLB Converter

FileFlip converts COB to GLB entirely inside your browser, using Assimp compiled to WebAssembly. The file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. That means no file-size limit, no queue and no account.

Convert COB to

How do I convert a COB file to GLB?#

  1. Drop your COB file onto the converter at the top of this page, or click it to pick one from your computer. You can add as many as you like.
  2. Leave the target set to GLB and the conversion starts on its own. FileFlip downloads 11.2 MB of WebAssembly the first time and nothing after that, then runs Assimp on your own machine.
  3. Save the GLB file. Your browser writes it straight to your downloads folder, because there was never a server holding it.

Does converting COB to GLB lose quality?#

Not in the sense of pixels or samples. Converting COB to GLB rebuilds the file in GLB's own model rather than re-encoding it, so everything GLB can represent comes through exactly and anything it cannot has to be dropped. Expect the geometry to be exact, and anything the target has no place for, such as a rig, to be left behind.

Is it safe to convert COB files online?#

Yes, because nothing is uploaded. FileFlip converts COB files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.

You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.

How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.

What COB to GLB actually does to the file#

Converting COB to GLB runs on Assimp, downloads 11.2 MB of WebAssembly the first time and nothing after that, rebuilds the file in the target's own model.

EngineAssimp
Conversion pathOne step: COB → GLB
Downloaded to your browser11.2 MB, once, then cached by your browser
QualityRebuilt in the target's model
You get backOne file
Where it runsIn a background worker, so the page stays responsive

What survives the conversion

What is in the fileThis conversionWhy
MaterialsSometimesSurvives for some files and not others.
TexturesSometimesSurvives for some files and not others.
Skeleton and animationSometimesSurvives for some files and not others.

What is a COB file?#

A COB file holds a single object exported from Caligari trueSpace, its mesh, materials and scene-graph data stored as a sequence of tagged chunks such as PolH for geometry and Mat1 for materials, in either an ASCII or a binary encoding.

There's little reason to author new COB files; it matters for opening objects saved by a copy of trueSpace.

Convert COB to OBJ or FBX to bring a trueSpace-era object into a modeller that's still maintained.

What is a GLB file?#

A GLB file is glTF's binary packaging, developed by the Khronos Group, wrapping the JSON scene description together with its geometry buffers and textures into one self-contained file instead of a JSON document with separate buffer and image files beside it.

Use GLB whenever a model has to be handed to a web viewer, AR app or game engine as a single upload.

Convert GLB back to glTF's JSON form only when something inside the file needs to be read or edited directly.

COB to GLB questions people ask#

What is a COB file?

A COB file is a Caligari trueSpace object: a mesh with its materials and scene-graph data stored as tagged chunks. It's distinct from Truevision's COB video codec and from unrelated database or COBOL files that share the same extension.

Can I still open a COB file in trueSpace?

Only if you have a working copy. Caligari trueSpace was discontinued in 2009 after Microsoft's brief ownership of the company, and it hasn't been sold or supported since, so opening a COB file today usually means a converter or a library like Assimp rather than the original application.

What's the difference between COB and SCN files from trueSpace?

COB holds a single object; SCN is the same chunk format holding an assembled scene of multiple objects, lights and cameras. They're read by the same parser and differ only in what they contain.

Can I open a GLB file directly on my phone?

Android's Scene Viewer opens a GLB file straight into an AR view without a separate app, since it's built to consume glTF's binary form directly. iOS's AR Quick Look expects USDZ instead, so a GLB usually needs converting first to view in AR on an iPhone.