CSM Converter
FileFlip converts CSM files into 14 other formats entirely inside your browser, using Assimp compiled to WebAssembly. The CSM file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. There is no file-size limit and no account to create.
How do I convert a CSM file?#
- Drop your CSM file onto the converter at the top of this page, or click it to pick one from your computer.
- Choose the format you want out of it. FileFlip downloads the engine that conversion needs, once, and your browser caches it.
- Conversion starts the moment you pick the format, and the result is yours to download. The work happens in this tab, so nothing is uploaded and nothing is queued.
Is it safe to convert CSM files online?#
Yes, because nothing is uploaded. FileFlip converts CSM files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.
You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.
How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.
What happens to a CSM file#
FileFlip converts CSM into 14 formats with Assimp, all of it inside the browser tab. Each conversion below names the engine it uses, what it downloads, and exactly what that conversion keeps or drops.
| Category | 3D Models |
|---|---|
| File extension | .csm |
| FileFlip support | Read only, so it is a source rather than a target |
| Conversions available | 14 |
| Engines | Assimp |
| Downloaded to your browser | 11.2 MB on the first conversion, then cached |
What is a CSM file?#
A CSM file is text-based marker-capture data written by 3ds Max's Character Studio, listing named markers and, frame by frame, the raw X, Y, Z position each one was tracked at, with dropped frames flagged explicitly rather than interpolated.
Use CSM when raw optical marker data needs to move into 3ds Max's Character Studio for solving onto a Biped skeleton.
Convert away from CSM once the marker data has been solved onto a skeleton, since downstream tools generally want joint rotations rather than a raw marker cloud.
The CSM file format reference covers the specification, the programs that open one, and what each conversion keeps or drops.
CSM questions people ask#
What is a CSM file?
A CSM file holds optical motion-capture marker data for 3ds Max's Character Studio: named markers with an X, Y, Z position recorded for each frame. It's a raw marker track, not a solved skeleton animation.
What's the difference between a CSM file and a BVH file?
A CSM file stores the raw position of each tracked marker on a performer's body, frame by frame, while a BVH file stores a skeleton's joint rotations after that marker data has already been solved onto bones. CSM is closer to the camera's raw output; BVH is the animation-ready result.
What software opens CSM files?
3ds Max's Character Studio plugin is the software CSM was built for, and it's what solves the marker data onto its Biped skeleton system. The format sees very little use outside that specific pipeline.