LWO Converter
FileFlip converts LWO files into 14 other formats entirely inside your browser, using Assimp compiled to WebAssembly. The LWO file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. There is no file-size limit and no account to create.
How do I convert an LWO file?#
- Drop your LWO file onto the converter at the top of this page, or click it to pick one from your computer.
- Choose the format you want out of it. FileFlip downloads the engine that conversion needs, once, and your browser caches it.
- Conversion starts the moment you pick the format, and the result is yours to download. The work happens in this tab, so nothing is uploaded and nothing is queued.
Is it safe to convert LWO files online?#
Yes, because nothing is uploaded. FileFlip converts LWO files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.
You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.
How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.
What happens to a LWO file#
FileFlip converts LWO into 14 formats with Assimp, all of it inside the browser tab. Each conversion below names the engine it uses, what it downloads, and exactly what that conversion keeps or drops.
| Category | 3D Models |
|---|---|
| File extension | .lwo |
| FileFlip support | Read only, so it is a source rather than a target |
| Conversions available | 14 |
| Engines | Assimp |
| Downloaded to your browser | 11.2 MB on the first conversion, then cached |
What is an LWO file?#
An LWO file stores a single 3D object for NewTek LightWave, its points, polygons and LightWave surface (material) definitions laid out as IFF chunks, the same tagged-chunk scheme Commodore designed for the Amiga.
Keep an object as LWO while it's staying inside a LightWave scene, since that's the format LightWave's own surfacing model round-trips without loss.
Convert LWO to OBJ or FBX once the object needs to leave LightWave for an engine or another modeller that doesn't ship an LWO importer.
The LWO file format reference covers the specification, the programs that open one, and what each conversion keeps or drops.
LWO questions people ask#
What is an LWO file?
An LWO file is a LightWave Object: the points, polygons and surface (material) definitions of a single 3D object, built on the IFF chunk format NewTek carried over from its Amiga roots. LightWave scenes reference LWO files by name rather than embedding the geometry, so a scene and its objects usually travel together.
What's the difference between LWO and LWS files?
An LWO file holds one object's geometry and surfacing; an LWS file is the LightWave scene that loads one or more LWO objects and adds the camera, lights, hierarchy and animation around them. Neither file is useful alone if the other half is missing.
What opens an LWO file?
LightWave 3D, the application LWO was built for, opens it natively on Windows and macOS. A handful of other 3D applications include an LWO importer, but support varies by whether that importer was updated to handle the newer LWO2 chunk layout introduced in LightWave 6.0.