Skip to content

MD3 to COLLADA Converter

FileFlip converts MD3 to COLLADA entirely inside your browser, using Assimp compiled to WebAssembly. The file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. That means no file-size limit, no queue and no account.

Convert MD3 to

How do I convert an MD3 file to COLLADA?#

  1. Drop your MD3 file onto the converter at the top of this page, or click it to pick one from your computer. You can add as many as you like.
  2. Leave the target set to COLLADA and the conversion starts on its own. FileFlip downloads 11.2 MB of WebAssembly the first time and nothing after that, then runs Assimp on your own machine.
  3. Save the COLLADA file. Your browser writes it straight to your downloads folder, because there was never a server holding it.

Does converting MD3 to COLLADA lose quality?#

Not in the sense of pixels or samples. Converting MD3 to COLLADA rebuilds the file in COLLADA's own model rather than re-encoding it, so everything COLLADA can represent comes through exactly and anything it cannot has to be dropped. Expect the geometry to be exact, and anything the target has no place for, such as a rig, to be left behind.

Is it safe to convert MD3 files online?#

Yes, because nothing is uploaded. FileFlip converts MD3 files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.

You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.

How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.

What MD3 to COLLADA actually does to the file#

Converting MD3 to COLLADA runs on Assimp, downloads 11.2 MB of WebAssembly the first time and nothing after that, rebuilds the file in the target's own model.

EngineAssimp
Conversion pathOne step: MD3 → COLLADA
Downloaded to your browser11.2 MB, once, then cached by your browser
QualityRebuilt in the target's model
You get backOne file
Where it runsIn a background worker, so the page stays responsive

What survives the conversion

What is in the fileThis conversionWhy
MaterialsSometimesSurvives for some files and not others.
TexturesSometimesSurvives for some files and not others.
Skeleton and animationSometimesSurvives for some files and not others.

What is an MD3 file?#

An MD3 file is a Quake III Arena model, typically one piece of a character split into head, torso and legs that align through named tag points so the pieces can move and aim independently.

Use MD3 when authoring content for Quake III Arena or one of its still-active engine derivatives, since that ecosystem expects the head/torso/legs split.

Convert MD3 to a modern interchange format when the model needs to leave the Quake III engine family, since the three-piece split and tag system have no equivalent elsewhere.

What is a COLLADA file?#

A DAE file is an XML document in the COLLADA schema, created at Sony Computer Entertainment in 2004 and now maintained by the Khronos Group, describing a 3D scene's geometry, materials, lights, cameras and animation so it can move between authoring tools that don't share a native format.

Use COLLADA when a scene, not just a mesh, needs to move between two older authoring tools that both implement the schema.

Convert DAE to glTF for anything shipping to a web viewer, game engine or AR platform today, since that's the format those targets expect.

MD3 to COLLADA questions people ask#

What is an MD3 file?

An MD3 file is id Software's model format for Quake III Arena, released in 1999, and it usually represents one part of a character, such as the head, torso or legs, joined to the others through tag points. Vertex-animated meshes replaced Quake II's single-piece MD2 models with this split so aiming and movement could animate separately.

Why is a Quake III character split into three files instead of one?

MD3 splits a player model into head, torso and legs so the torso and arms can aim independently of which way the legs are running or standing, a limitation of the whole-mesh vertex animation both MD2 and MD3 use. Tag points in each piece tell the engine exactly where to attach the next piece so the split is invisible during gameplay.

What opens MD3 files today?

The open-source ioquake3 engine and games built on it, like OpenArena, load MD3 files the same way the original Quake III Arena did. Standalone viewers such as Noesis and older editors like MilkShape 3D and QuArK also read MD3 for inspection or conversion outside the game.

What is a DAE file?

A DAE file is a COLLADA document, an XML-based interchange format created at Sony Computer Entertainment in 2004 and now maintained by the Khronos Group. It describes a full 3D scene, geometry, materials, lights, cameras and animation, so it can move between authoring tools that don't share a native format.