MOT Converter
FileFlip converts MOT files into 14 other formats entirely inside your browser, using Assimp compiled to WebAssembly. The MOT file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. There is no file-size limit and no account to create.
How do I convert a MOT file?#
- Drop your MOT file onto the converter at the top of this page, or click it to pick one from your computer.
- Choose the format you want out of it. FileFlip downloads the engine that conversion needs, once, and your browser caches it.
- Conversion starts the moment you pick the format, and the result is yours to download. The work happens in this tab, so nothing is uploaded and nothing is queued.
Is it safe to convert MOT files online?#
Yes, because nothing is uploaded. FileFlip converts MOT files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.
You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.
How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.
What happens to a MOT file#
FileFlip converts MOT into 14 formats with Assimp, all of it inside the browser tab. Each conversion below names the engine it uses, what it downloads, and exactly what that conversion keeps or drops.
| Category | 3D Models |
|---|---|
| File extension | .mot |
| FileFlip support | Read only, so it is a source rather than a target |
| Conversions available | 14 |
| Engines | Assimp |
| Downloaded to your browser | 11.2 MB on the first conversion, then cached |
What is a MOT file?#
A MOT file holds NewTek LightWave motion data, the position, rotation and scale keyframes for a single item saved out from a scene so they can be applied to a different item.
Save motion as MOT when a keyframed animation needs to be reused on a different item inside LightWave.
Convert MOT to FBX or glTF animation data once the motion needs to drive a rig outside LightWave.
The MOT file format reference covers the specification, the programs that open one, and what each conversion keeps or drops.
MOT questions people ask#
What is a MOT file?
In LightWave, a MOT file holds the keyframed motion channels for a single item: position, rotation and scale over time, saved out separately from the scene it was recorded in. Applying a MOT file to a different item in LightWave transfers that motion onto it.
Does a MOT file contain a 3D model?
No. A LightWave MOT file stores only motion channels, not geometry. It has to be applied to an existing item, whether that's an object, a light or a camera, before it means anything.
Is MOT the same format everywhere I see it?
No, the .mot extension is overloaded. This entry describes NewTek LightWave's motion file, one item's keyframe data separated from a scene; other applications use .mot for unrelated motion or audio data with a completely different structure.