SCN to DirectX X Converter
FileFlip converts SCN to DirectX X entirely inside your browser, using Assimp compiled to WebAssembly. The file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. That means no file-size limit, no queue and no account.
How do I convert an SCN file to DirectX X?#
- Drop your SCN file onto the converter at the top of this page, or click it to pick one from your computer. You can add as many as you like.
- Leave the target set to DirectX X and the conversion starts on its own. FileFlip downloads 11.2 MB of WebAssembly the first time and nothing after that, then runs Assimp on your own machine.
- Save the DirectX X file. Your browser writes it straight to your downloads folder, because there was never a server holding it.
Does converting SCN to DirectX X lose quality?#
Not in the sense of pixels or samples. Converting SCN to DirectX X rebuilds the file in DirectX X's own model rather than re-encoding it, so everything DirectX X can represent comes through exactly and anything it cannot has to be dropped. Expect the geometry to be exact, and anything the target has no place for, such as a rig, to be left behind.
Is it safe to convert SCN files online?#
Yes, because nothing is uploaded. FileFlip converts SCN files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.
You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.
How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.
What SCN to DirectX X actually does to the file#
Converting SCN to DirectX X runs on Assimp, downloads 11.2 MB of WebAssembly the first time and nothing after that, rebuilds the file in the target's own model.
| Engine | Assimp |
|---|---|
| Conversion path | One step: SCN → DirectX X |
| Downloaded to your browser | 11.2 MB, once, then cached by your browser |
| Quality | Rebuilt in the target's model |
| You get back | One file |
| Where it runs | In a background worker, so the page stays responsive |
What survives the conversion
| What is in the file | This conversion | Why |
|---|---|---|
| Materials | Sometimes | Survives for some files and not others. |
| Textures | Sometimes | Survives for some files and not others. |
| Skeleton and animation | Sometimes | Survives for some files and not others. |
What is an SCN file?#
An SCN file, in the sense read by Assimp and other 3D tooling, is a Caligari trueSpace scene: the same tagged-chunk format as COB, holding an assembled arrangement of objects, lights and cameras rather than a single object.
There's little reason to author new SCN files; it matters for opening a scene saved by a copy of trueSpace.
Convert SCN to FBX or glTF to bring a trueSpace scene into a modeller or engine that's still maintained.
What is an DirectX X file?#
An X file is Microsoft's DirectX mesh format, storing geometry, materials, textures, skinning and animation as a set of typed data templates, in either a human-readable text encoding or a tokenised binary one.
Use X only to keep compatibility with older DirectX SDK samples or a legacy pipeline built around the format.
Convert X to FBX or glTF for any current game or graphics pipeline, since DirectX itself has moved on from the format.
SCN to DirectX X questions people ask#
What is an SCN file?
This entry covers the SCN format Caligari trueSpace produces, an assembled scene of objects, lights and cameras stored in the same tagged-chunk layout as trueSpace's COB object format. The .scn extension is reused by several other applications for unrelated scene formats, so an SCN file from another program won't open the same way.
How is SCN different from COB in trueSpace?
COB holds a single object; SCN holds a full scene, meaning multiple objects along with the lights and cameras arranged around them. Both use the same chunk format and the same parser reads either one.
Is trueSpace still available to open SCN files?
No. Caligari trueSpace was discontinued in 2009 after Microsoft acquired and then shut down Caligari, so opening an SCN file today generally means a converter or a library such as Assimp rather than the original application.
What is a DirectX X file used for?
An X file stores a 3D mesh for Microsoft's DirectX, including materials, textures, skinning and animation, laid out as a set of typed templates. It was the standard model format across the DirectX SDK samples through the 1990s and 2000s.