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USDZ to GLB Converter

FileFlip converts USDZ to GLB entirely inside your browser, using Assimp compiled to WebAssembly. The file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. That means no file-size limit, no queue and no account.

Convert USDZ to

How do I convert a USDZ file to GLB?#

  1. Drop your USDZ file onto the converter at the top of this page, or click it to pick one from your computer. You can add as many as you like.
  2. Leave the target set to GLB and the conversion starts on its own. FileFlip downloads 11.2 MB of WebAssembly the first time and nothing after that, then runs Assimp on your own machine.
  3. Save the GLB file. Your browser writes it straight to your downloads folder, because there was never a server holding it.

Does converting USDZ to GLB lose quality?#

Not in the sense of pixels or samples. Converting USDZ to GLB rebuilds the file in GLB's own model rather than re-encoding it, so everything GLB can represent comes through exactly and anything it cannot has to be dropped. Expect the geometry to be exact, and anything the target has no place for, such as a rig, to be left behind.

Is it safe to convert USDZ files online?#

Yes, because nothing is uploaded. FileFlip converts USDZ files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.

You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.

How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.

What USDZ to GLB actually does to the file#

Converting USDZ to GLB runs on Assimp, downloads 11.2 MB of WebAssembly the first time and nothing after that, rebuilds the file in the target's own model.

EngineAssimp
Conversion pathOne step: USDZ → GLB
Downloaded to your browser11.2 MB, once, then cached by your browser
QualityRebuilt in the target's model
You get backOne file
Where it runsIn a background worker, so the page stays responsive

What survives the conversion

What is in the fileThis conversionWhy
MaterialsSometimesSurvives for some files and not others.
TexturesSometimesSurvives for some files and not others.
Skeleton and animationSometimesSurvives for some files and not others.

What is a USDZ file?#

A USDZ file is a zero-compression ZIP archive holding one or more USD layers together with their textures, audio and other referenced assets, packaged as the single file Apple's AR Quick Look expects.

Use USDZ when a model needs to open in AR Quick Look on an iPhone or iPad, or travel as one self-contained file with its textures attached.

Convert away from USDZ when the model is headed into a DCC tool or pipeline that expects an unpacked USD layer rather than a zip package.

What is a GLB file?#

A GLB file is glTF's binary packaging, developed by the Khronos Group, wrapping the JSON scene description together with its geometry buffers and textures into one self-contained file instead of a JSON document with separate buffer and image files beside it.

Use GLB whenever a model has to be handed to a web viewer, AR app or game engine as a single upload.

Convert GLB back to glTF's JSON form only when something inside the file needs to be read or edited directly.

USDZ to GLB questions people ask#

What opens a USDZ file?

On a Mac or iPhone, USDZ opens straight in Quick Look from the Finder, Safari, Messages or Mail with no separate app needed. Blender and Adobe Aero also read USDZ on any platform if you need to edit rather than just view it.

Why is USDZ used for AR on iPhone?

Apple built USDZ specifically as the file AR Quick Look expects, so tapping a USDZ link in Safari or Messages drops straight into an augmented reality view with no app install. It packages the model's textures and audio in the same file, so there's nothing else to fetch.

Is USDZ compressed?

No. A USDZ file is a ZIP archive stored with zero compression, which makes it larger than a normally compressed ZIP but lets the assets inside be read directly from the file without unzipping first.

Can I edit a USDZ file?

Not directly as a package. Editing means unpacking the USD layer and its assets, making changes in a tool like Blender or Maya, and re-exporting to USDZ.