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VRM Converter

FileFlip converts VRM files into 14 other formats entirely inside your browser, using Assimp compiled to WebAssembly. The VRM file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. There is no file-size limit and no account to create.

Convert VRM to

How do I convert a VRM file?#

  1. Drop your VRM file onto the converter at the top of this page, or click it to pick one from your computer.
  2. Choose the format you want out of it. FileFlip downloads the engine that conversion needs, once, and your browser caches it.
  3. Conversion starts the moment you pick the format, and the result is yours to download. The work happens in this tab, so nothing is uploaded and nothing is queued.

Is it safe to convert VRM files online?#

Yes, because nothing is uploaded. FileFlip converts VRM files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.

You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.

How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.

What happens to a VRM file#

FileFlip converts VRM into 14 formats with Assimp, all of it inside the browser tab. Each conversion below names the engine it uses, what it downloads, and exactly what that conversion keeps or drops.

Category3D Models
File extension.vrm
FileFlip supportRead only, so it is a source rather than a target
Conversions available14
EnginesAssimp
Downloaded to your browser11.2 MB on the first conversion, then cached

What is a VRM file?#

A VRM file is a glTF 2.0 binary file with a defined VRM extension added on top, first released by Dwango in 2018 for its VirtualCast platform and now maintained by the VRM Consortium, which pins down how a humanoid avatar's bones, blend shapes and licence terms are encoded so the same avatar loads correctly in different applications.

Use VRM when an avatar needs to move between VTubing, streaming and social VR applications with its rig and expressions intact.

Convert VRM to glTF or GLB when the avatar only needs to render as a generic mesh and the humanoid bone mapping and expression presets aren't needed.

The VRM file format reference covers the specification, the programs that open one, and what each conversion keeps or drops.

VRM questions people ask#

What is a VRM file?

A VRM file is a humanoid avatar model built on glTF 2.0, adding a standardised bone mapping, facial expression presets and an embedded usage licence so the same avatar behaves consistently across VTubing, streaming and virtual-world applications. Dwango released the format in 2018.

What's the difference between VRM and glTF?

VRM is glTF 2.0 with an additional extension layered on top, so every VRM file is technically a valid glTF binary underneath. What VRM adds is the humanoid-specific data glTF doesn't define on its own: a standard bone naming scheme, blend-shape expression presets, spring-bone physics and licence metadata.

What apps can I open a VRM file with?

VRoid Studio and VSeeFace both open VRM files natively, and Blender reads and writes them through the community VRM Add-on. Most VTubing software and social VR platforms accept VRM as an avatar import as well.