XGL to COLLADA Converter
FileFlip converts XGL to COLLADA entirely inside your browser, using Assimp compiled to WebAssembly. The file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. That means no file-size limit, no queue and no account.
How do I convert an XGL file to COLLADA?#
- Drop your XGL file onto the converter at the top of this page, or click it to pick one from your computer. You can add as many as you like.
- Leave the target set to COLLADA and the conversion starts on its own. FileFlip downloads 11.2 MB of WebAssembly the first time and nothing after that, then runs Assimp on your own machine.
- Save the COLLADA file. Your browser writes it straight to your downloads folder, because there was never a server holding it.
Does converting XGL to COLLADA lose quality?#
Not in the sense of pixels or samples. Converting XGL to COLLADA rebuilds the file in COLLADA's own model rather than re-encoding it, so everything COLLADA can represent comes through exactly and anything it cannot has to be dropped. Expect the geometry to be exact, and anything the target has no place for, such as a rig, to be left behind.
Is it safe to convert XGL files online?#
Yes, because nothing is uploaded. FileFlip converts XGL files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.
You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.
How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.
What XGL to COLLADA actually does to the file#
Converting XGL to COLLADA runs on Assimp, downloads 11.2 MB of WebAssembly the first time and nothing after that, rebuilds the file in the target's own model.
| Engine | Assimp |
|---|---|
| Conversion path | One step: XGL → COLLADA |
| Downloaded to your browser | 11.2 MB, once, then cached by your browser |
| Quality | Rebuilt in the target's model |
| You get back | One file |
| Where it runs | In a background worker, so the page stays responsive |
What survives the conversion
| What is in the file | This conversion | Why |
|---|---|---|
| Materials | Sometimes | Survives for some files and not others. |
| Textures | Sometimes | Survives for some files and not others. |
| Skeleton and animation | Sometimes | Survives for some files and not others. |
What is an XGL file?#
An XGL file is an XML document describing a tessellated 3D scene under a root WORLD element, holding meshes, materials, lighting and a transform hierarchy the way CAD visualisation tools laid scenes out before glTF existed.
Use XGL when an existing CAD visualisation pipeline already produces it and the destination tool reads XML scene data directly.
Convert XGL to glTF or OBJ for anything outside that original CAD tooling, since XGL support is rare elsewhere.
What is a COLLADA file?#
A DAE file is an XML document in the COLLADA schema, created at Sony Computer Entertainment in 2004 and now maintained by the Khronos Group, describing a 3D scene's geometry, materials, lights, cameras and animation so it can move between authoring tools that don't share a native format.
Use COLLADA when a scene, not just a mesh, needs to move between two older authoring tools that both implement the schema.
Convert DAE to glTF for anything shipping to a web viewer, game engine or AR platform today, since that's the format those targets expect.
XGL to COLLADA questions people ask#
What is an XGL file?
An XGL file is an XML-based 3D scene, storing tessellated meshes, materials, lighting and a transform hierarchy under a root WORLD element. It comes from CAD visualisation tooling that predates glTF.
What's the difference between XGL and ZGL?
A ZGL file is the exact same XGL XML data, just run through gzip compression to shrink it. Any reader that handles ZGL simply decompresses it first and then parses it as ordinary XGL.
Can I edit an XGL file by hand?
Yes, since XGL is plain XML text, small edits to a mesh, material or transform can be made in any text editor. Large scenes get unwieldy quickly, though, given how verbose the XML is compared to a binary format.
What is a DAE file?
A DAE file is a COLLADA document, an XML-based interchange format created at Sony Computer Entertainment in 2004 and now maintained by the Khronos Group. It describes a full 3D scene, geometry, materials, lights, cameras and animation, so it can move between authoring tools that don't share a native format.