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COLLADA to OBJ Converter

FileFlip converts COLLADA to OBJ entirely inside your browser, using Assimp compiled to WebAssembly. The file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. That means no file-size limit, no queue and no account.

Convert DAE to

How do I convert a COLLADA file to OBJ?#

  1. Drop your COLLADA file onto the converter at the top of this page, or click it to pick one from your computer. You can add as many as you like.
  2. Leave the target set to OBJ and the conversion starts on its own. FileFlip downloads 11.2 MB of WebAssembly the first time and nothing after that, then runs Assimp on your own machine.
  3. Save the OBJ file. Your browser writes it straight to your downloads folder, because there was never a server holding it.

Does converting COLLADA to OBJ lose quality?#

Not in the sense of pixels or samples. Converting COLLADA to OBJ rebuilds the file in OBJ's own model rather than re-encoding it, so everything OBJ can represent comes through exactly and anything it cannot has to be dropped. Expect the geometry to be exact, and anything the target has no place for, such as a rig, to be left behind.

Is it safe to convert COLLADA files online?#

Yes, because nothing is uploaded. FileFlip converts COLLADA files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.

You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.

How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.

What COLLADA to OBJ actually does to the file#

Converting COLLADA to OBJ runs on Assimp, downloads 11.2 MB of WebAssembly the first time and nothing after that, rebuilds the file in the target's own model, and drops skeleton and animation.

EngineAssimp
Conversion pathOne step: COLLADA → OBJ
Downloaded to your browser11.2 MB, once, then cached by your browser
QualityRebuilt in the target's model
You get backOne file, or a ZIP when the source carries separate materials or buffers
Where it runsIn a background worker, so the page stays responsive

What survives the conversion

What is in the fileThis conversionWhy
MaterialsSometimesSurvives for some files and not others.
TexturesSometimesSurvives for some files and not others.
Skeleton and animationDroppedThe target format has nowhere to put it.

Worth knowing before you start:

  • the result is a single file when the model has no external materials or buffers, and a ZIP when it does
  • if the source carries a skeleton or animation, this target has no place to store it

What is a COLLADA file?#

A DAE file is an XML document in the COLLADA schema, created at Sony Computer Entertainment in 2004 and now maintained by the Khronos Group, describing a 3D scene's geometry, materials, lights, cameras and animation so it can move between authoring tools that don't share a native format.

Use COLLADA when a scene, not just a mesh, needs to move between two older authoring tools that both implement the schema.

Convert DAE to glTF for anything shipping to a web viewer, game engine or AR platform today, since that's the format those targets expect.

What is an OBJ file?#

An OBJ file is a plain-text 3D geometry format that Wavefront Technologies designed for its Advanced Visualizer software, storing vertex positions, texture coordinates and normals as human-readable lines of ASCII text.

Use OBJ when a static mesh needs to move between two different applications with the least risk of anything being misread.

Convert away from OBJ when the model needs animation, a skeleton, or to travel as a single file without a companion MTL.

COLLADA to OBJ questions people ask#

What is a DAE file?

A DAE file is a COLLADA document, an XML-based interchange format created at Sony Computer Entertainment in 2004 and now maintained by the Khronos Group. It describes a full 3D scene, geometry, materials, lights, cameras and animation, so it can move between authoring tools that don't share a native format.

What program opens DAE files?

Blender, SketchUp and Autodesk Maya all open DAE files, since COLLADA has long been supported as an import and export option across mainstream 3D and CAD tools. Which one to use depends on whether the goal is further editing or just viewing the scene.

Is COLLADA the same as glTF?

No, they're different formats with a shared lineage: both come from the Khronos Group, but COLLADA is a verbose XML schema for exchanging scenes between authoring tools, while glTF is a leaner JSON and binary format built specifically for efficient delivery to a renderer. glTF has largely replaced COLLADA for that delivery role.

Why do SketchUp exports come as DAE?

SketchUp has supported COLLADA export since early versions of the free edition, making DAE one of the standard ways to get a SketchUp model into another 3D application. It remains common in older pipelines and asset libraries built around that workflow.