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HMP to STL Converter

FileFlip converts HMP to STL entirely inside your browser, using Assimp compiled to WebAssembly. The file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. That means no file-size limit, no queue and no account.

Convert HMP to

How do I convert an HMP file to STL?#

  1. Drop your HMP file onto the converter at the top of this page, or click it to pick one from your computer. You can add as many as you like.
  2. Leave the target set to STL and the conversion starts on its own. FileFlip downloads 11.2 MB of WebAssembly the first time and nothing after that, then runs Assimp on your own machine.
  3. Save the STL file. Your browser writes it straight to your downloads folder, because there was never a server holding it.

Does converting HMP to STL lose quality?#

Not in the sense of pixels or samples. Converting HMP to STL rebuilds the file in STL's own model rather than re-encoding it, so everything STL can represent comes through exactly and anything it cannot has to be dropped. Expect the geometry to be exact, and anything the target has no place for, such as a rig, to be left behind.

Is it safe to convert HMP files online?#

Yes, because nothing is uploaded. FileFlip converts HMP files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.

You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.

How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.

What HMP to STL actually does to the file#

Converting HMP to STL runs on Assimp, downloads 11.2 MB of WebAssembly the first time and nothing after that, rebuilds the file in the target's own model, and drops materials, textures and skeleton and animation.

EngineAssimp
Conversion pathOne step: HMP → STL
Downloaded to your browser11.2 MB, once, then cached by your browser
QualityRebuilt in the target's model
You get backOne file
Where it runsIn a background worker, so the page stays responsive

What survives the conversion

What is in the fileThis conversionWhy
MaterialsDroppedThe target format has nowhere to put it.
TexturesDroppedThe target format has nowhere to put it.
Skeleton and animationDroppedThe target format has nowhere to put it.

Worth knowing before you start:

  • the target stores triangles and nothing else, so materials, colours, and texture coordinates have nowhere to go
  • if the source carries a skeleton or animation, this target has no place to store it

What is an HMP file?#

An HMP file is a binary heightmap written for Conitec's 3D GameStudio engine, storing a rectangular grid of elevation values that the engine's Terrain Engine tessellates into landscape geometry at load time rather than shipping the triangles directly.

Use HMP when terrain needs to load directly into 3D GameStudio's Terrain Engine.

Convert HMP to a mesh format when the terrain needs to become explicit triangle geometry for an engine that doesn't understand GameStudio's heightmap format.

What is an STL file?#

An STL file is a triangle mesh created by 3D Systems in 1987 for its stereolithography 3D printers, storing nothing but a flat list of triangle facets and their normals, with no colour, material or unit of measurement attached.

Use STL when the only destination is a 3D printer's slicer, which is all the format was designed to feed.

Convert STL to 3MF when colour, material or unit information needs to travel with the geometry, since STL has nowhere to put any of it.

HMP to STL questions people ask#

What is an HMP file?

An HMP file is a heightmap for Conitec's 3D GameStudio engine, storing a grid of elevation values that the engine's Terrain Engine turns into landscape geometry when the level loads. It holds elevation data, not a finished mesh.

What software opens HMP files?

3D GameStudio and its level editor are essentially the only software built to read HMP files, since the format is specific to that engine's terrain system. There's no general-purpose 3D application that opens it natively.

Why would I convert an HMP file to a mesh format?

An HMP file only stores a grid of elevation values, and only 3D GameStudio knows how to turn that into terrain geometry. Converting it to a mesh format like OBJ tessellates the heightmap into actual triangles that other 3D software and game engines can load directly.

What is an STL file used for?

An STL file is the standard input for 3D printer slicing software, storing a model's surface as a list of triangles with nothing else attached. Slicers use it to work out where to lay down material layer by layer.