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LWS Converter

FileFlip converts LWS files into 14 other formats entirely inside your browser, using Assimp compiled to WebAssembly. The LWS file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. There is no file-size limit and no account to create.

Convert LWS to

How do I convert an LWS file?#

  1. Drop your LWS file onto the converter at the top of this page, or click it to pick one from your computer.
  2. Choose the format you want out of it. FileFlip downloads the engine that conversion needs, once, and your browser caches it.
  3. Conversion starts the moment you pick the format, and the result is yours to download. The work happens in this tab, so nothing is uploaded and nothing is queued.

Is it safe to convert LWS files online?#

Yes, because nothing is uploaded. FileFlip converts LWS files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.

You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.

How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.

What happens to a LWS file#

FileFlip converts LWS into 14 formats with Assimp, all of it inside the browser tab. Each conversion below names the engine it uses, what it downloads, and exactly what that conversion keeps or drops.

Category3D Models
File extension.lws
FileFlip supportRead only, so it is a source rather than a target
Conversions available14
EnginesAssimp
Downloaded to your browser11.2 MB on the first conversion, then cached

What is an LWS file?#

An LWS file is a NewTek LightWave scene, a plain-text list of the LWO objects it loads along with the cameras, lights, item hierarchy and keyframed animation that arrange them.

Keep a scene as LWS while it's still being lit, animated and arranged inside LightWave's Layout.

Convert LWS to FBX or glTF once the arranged scene needs to move into a game engine or another DCC tool.

The LWS file format reference covers the specification, the programs that open one, and what each conversion keeps or drops.

LWS questions people ask#

What is an LWS file?

An LWS file is a LightWave scene: a plain-text file that lists the LWO objects it uses and adds the cameras, lights, parenting and animation that arrange them in Layout, LightWave's animation and rendering module.

Can I open an LWS file without the LWO objects it references?

Not usefully. An LWS file stores references to LWO object files by name rather than the geometry itself, so LightWave (or any other LWS reader) needs those LWO files in the expected location to reconstruct the scene.

Is LWS the same as an LWO file?

No. LWO holds a single object's geometry and surfacing, while LWS is the scene that arranges one or more LWO objects with cameras, lights and animation. The two formats are a pair: an LWS file is only complete alongside the LWO files it loads.