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LWS to COLLADA Converter

FileFlip converts LWS to COLLADA entirely inside your browser, using Assimp compiled to WebAssembly. The file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. That means no file-size limit, no queue and no account.

Convert LWS to

How do I convert an LWS file to COLLADA?#

  1. Drop your LWS file onto the converter at the top of this page, or click it to pick one from your computer. You can add as many as you like.
  2. Leave the target set to COLLADA and the conversion starts on its own. FileFlip downloads 11.2 MB of WebAssembly the first time and nothing after that, then runs Assimp on your own machine.
  3. Save the COLLADA file. Your browser writes it straight to your downloads folder, because there was never a server holding it.

Does converting LWS to COLLADA lose quality?#

Not in the sense of pixels or samples. Converting LWS to COLLADA rebuilds the file in COLLADA's own model rather than re-encoding it, so everything COLLADA can represent comes through exactly and anything it cannot has to be dropped. Expect the geometry to be exact, and anything the target has no place for, such as a rig, to be left behind.

Is it safe to convert LWS files online?#

Yes, because nothing is uploaded. FileFlip converts LWS files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.

You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.

How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.

What LWS to COLLADA actually does to the file#

Converting LWS to COLLADA runs on Assimp, downloads 11.2 MB of WebAssembly the first time and nothing after that, rebuilds the file in the target's own model.

EngineAssimp
Conversion pathOne step: LWS → COLLADA
Downloaded to your browser11.2 MB, once, then cached by your browser
QualityRebuilt in the target's model
You get backOne file
Where it runsIn a background worker, so the page stays responsive

What survives the conversion

What is in the fileThis conversionWhy
MaterialsSometimesSurvives for some files and not others.
TexturesSometimesSurvives for some files and not others.
Skeleton and animationSometimesSurvives for some files and not others.

What is an LWS file?#

An LWS file is a NewTek LightWave scene, a plain-text list of the LWO objects it loads along with the cameras, lights, item hierarchy and keyframed animation that arrange them.

Keep a scene as LWS while it's still being lit, animated and arranged inside LightWave's Layout.

Convert LWS to FBX or glTF once the arranged scene needs to move into a game engine or another DCC tool.

What is a COLLADA file?#

A DAE file is an XML document in the COLLADA schema, created at Sony Computer Entertainment in 2004 and now maintained by the Khronos Group, describing a 3D scene's geometry, materials, lights, cameras and animation so it can move between authoring tools that don't share a native format.

Use COLLADA when a scene, not just a mesh, needs to move between two older authoring tools that both implement the schema.

Convert DAE to glTF for anything shipping to a web viewer, game engine or AR platform today, since that's the format those targets expect.

LWS to COLLADA questions people ask#

What is an LWS file?

An LWS file is a LightWave scene: a plain-text file that lists the LWO objects it uses and adds the cameras, lights, parenting and animation that arrange them in Layout, LightWave's animation and rendering module.

Can I open an LWS file without the LWO objects it references?

Not usefully. An LWS file stores references to LWO object files by name rather than the geometry itself, so LightWave (or any other LWS reader) needs those LWO files in the expected location to reconstruct the scene.

Is LWS the same as an LWO file?

No. LWO holds a single object's geometry and surfacing, while LWS is the scene that arranges one or more LWO objects with cameras, lights and animation. The two formats are a pair: an LWS file is only complete alongside the LWO files it loads.

What is a DAE file?

A DAE file is a COLLADA document, an XML-based interchange format created at Sony Computer Entertainment in 2004 and now maintained by the Khronos Group. It describes a full 3D scene, geometry, materials, lights, cameras and animation, so it can move between authoring tools that don't share a native format.