NDO to FBX Converter
FileFlip converts NDO to FBX entirely inside your browser, using Assimp compiled to WebAssembly. The file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. That means no file-size limit, no queue and no account.
How do I convert an NDO file to FBX?#
- Drop your NDO file onto the converter at the top of this page, or click it to pick one from your computer. You can add as many as you like.
- Leave the target set to FBX and the conversion starts on its own. FileFlip downloads 11.2 MB of WebAssembly the first time and nothing after that, then runs Assimp on your own machine.
- Save the FBX file. Your browser writes it straight to your downloads folder, because there was never a server holding it.
Does converting NDO to FBX lose quality?#
Not in the sense of pixels or samples. Converting NDO to FBX rebuilds the file in FBX's own model rather than re-encoding it, so everything FBX can represent comes through exactly and anything it cannot has to be dropped. Expect the geometry to be exact, and anything the target has no place for, such as a rig, to be left behind.
Is it safe to convert NDO files online?#
Yes, because nothing is uploaded. FileFlip converts NDO files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.
You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.
How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.
What NDO to FBX actually does to the file#
Converting NDO to FBX runs on Assimp, downloads 11.2 MB of WebAssembly the first time and nothing after that, rebuilds the file in the target's own model.
| Engine | Assimp |
|---|---|
| Conversion path | One step: NDO → FBX |
| Downloaded to your browser | 11.2 MB, once, then cached by your browser |
| Quality | Rebuilt in the target's model |
| You get back | One file |
| Where it runs | In a background worker, so the page stays responsive |
What survives the conversion
| What is in the file | This conversion | Why |
|---|---|---|
| Materials | Sometimes | Survives for some files and not others. |
| Textures | Sometimes | Survives for some files and not others. |
| Skeleton and animation | Sometimes | Survives for some files and not others. |
What is an NDO file?#
An NDO file is Nendo's native mesh format, a binary file identified by a "nendo" header that stores an object's edge, face and vertex tables along with UV and texture data for Izware's subdivision modeller.
There's little reason to author new NDO files today; it matters only for opening a model saved by a copy of Nendo.
Convert NDO to OBJ or FBX to bring an old Nendo model into a modeller that's still maintained.
What is an FBX file?#
An FBX file is Autodesk's proprietary binary or ASCII scene format, originally built by Kaydara for its Filmbox motion-capture software in 1996, that carries a full scene, meshes, materials, skeletons, skinning and animation together in one container.
Use FBX when a full rigged, animated scene needs to move between a DCC tool and a game engine, since almost every pipeline tool expects it.
Convert an FBX file when the destination needs an open, patent-unencumbered format, or when the application that wrote it isn't the one reading it and something is coming through wrong.
NDO to FBX questions people ask#
What is an NDO file?
An NDO file is a Nendo model: an object's edges, faces, vertices and UV data stored in a binary file that starts with a "nendo" header. Nendo was a subdivision modeller from Izware known for a distinctive, box-free workflow built around edge and face selection.
Is Nendo still available to open NDO files?
No. Nendo's publisher, Izware, is no longer active, and there's no current source for the software, which means an NDO file today can only realistically be opened through a library like Assimp that includes a reverse-engineered NDO importer.
Is NDO related to Wings 3D?
Only by inspiration, not compatibility. Wings 3D, the open-source polygon modeller, describes itself as inspired by Nendo and Mirai, two earlier Izware applications, but Wings 3D does not read the NDO format itself.
What software opens FBX files?
Blender, Autodesk Maya, 3ds Max, Unity and Unreal Engine all open FBX files, since it's the format most 3D and game pipelines use to move scenes between tools. Which application wrote the file matters more than which one is opening it, because FBX exporters don't all interpret the format identically.