Skip to content

PMX to COLLADA Converter

FileFlip converts PMX to COLLADA entirely inside your browser, using Assimp compiled to WebAssembly. The file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. That means no file-size limit, no queue and no account.

Convert PMX to

How do I convert a PMX file to COLLADA?#

  1. Drop your PMX file onto the converter at the top of this page, or click it to pick one from your computer. You can add as many as you like.
  2. Leave the target set to COLLADA and the conversion starts on its own. FileFlip downloads 11.2 MB of WebAssembly the first time and nothing after that, then runs Assimp on your own machine.
  3. Save the COLLADA file. Your browser writes it straight to your downloads folder, because there was never a server holding it.

Does converting PMX to COLLADA lose quality?#

Not in the sense of pixels or samples. Converting PMX to COLLADA rebuilds the file in COLLADA's own model rather than re-encoding it, so everything COLLADA can represent comes through exactly and anything it cannot has to be dropped. Expect the geometry to be exact, and anything the target has no place for, such as a rig, to be left behind.

Is it safe to convert PMX files online?#

Yes, because nothing is uploaded. FileFlip converts PMX files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.

You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.

How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.

What PMX to COLLADA actually does to the file#

Converting PMX to COLLADA runs on Assimp, downloads 11.2 MB of WebAssembly the first time and nothing after that, rebuilds the file in the target's own model.

EngineAssimp
Conversion pathOne step: PMX → COLLADA
Downloaded to your browser11.2 MB, once, then cached by your browser
QualityRebuilt in the target's model
You get backOne file
Where it runsIn a background worker, so the page stays responsive

What survives the conversion

What is in the fileThis conversionWhy
MaterialsSometimesSurvives for some files and not others.
TexturesSometimesSurvives for some files and not others.
Skeleton and animationSometimesSurvives for some files and not others.

What is a PMX file?#

A PMX file is a binary character model for MikuMikuDance, the successor to the older PMD format, built by Yu Higuchi's tools to hold a mesh alongside its bones, facial morphs and rigid-body physics as one package that MMD loads and animates directly.

Use PMX when a character needs to be posed, animated or physics-simulated inside MikuMikuDance or the wider MMD tool ecosystem.

Convert PMX to glTF or FBX when an MMD character needs to move into a game engine or renderer outside the MMD ecosystem.

What is a COLLADA file?#

A DAE file is an XML document in the COLLADA schema, created at Sony Computer Entertainment in 2004 and now maintained by the Khronos Group, describing a 3D scene's geometry, materials, lights, cameras and animation so it can move between authoring tools that don't share a native format.

Use COLLADA when a scene, not just a mesh, needs to move between two older authoring tools that both implement the schema.

Convert DAE to glTF for anything shipping to a web viewer, game engine or AR platform today, since that's the format those targets expect.

PMX to COLLADA questions people ask#

What is a PMX file?

A PMX file is a MikuMikuDance character model, storing a mesh together with its bones, facial morphs and rigid-body physics in one binary file. It's the successor to the older PMD format and the format almost all current MMD character content is distributed in.

What's the difference between PMD and PMX?

PMD is the older MikuMikuDance model format, and PMX succeeded it with a more flexible bone and morph system, support for more materials, and additional physics options. PMX Editor can open and convert PMD files, and current MMD content is essentially all PMX now.

Can I open a PMX file outside MikuMikuDance?

Yes, Blender opens PMX files through the community mmd_tools add-on, which reads the mesh, bones, morphs and physics much the way MikuMikuDance does. Outside of MMD-focused tools, native PMX support is rare.

What is a DAE file?

A DAE file is a COLLADA document, an XML-based interchange format created at Sony Computer Entertainment in 2004 and now maintained by the Khronos Group. It describes a full 3D scene, geometry, materials, lights, cameras and animation, so it can move between authoring tools that don't share a native format.