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USD Converter

FileFlip converts USD files into 14 other formats entirely inside your browser, using Assimp compiled to WebAssembly. The USD file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. There is no file-size limit and no account to create.

Convert USD to

How do I convert a USD file?#

  1. Drop your USD file onto the converter at the top of this page, or click it to pick one from your computer.
  2. Choose the format you want out of it. FileFlip downloads the engine that conversion needs, once, and your browser caches it.
  3. Conversion starts the moment you pick the format, and the result is yours to download. The work happens in this tab, so nothing is uploaded and nothing is queued.

Is it safe to convert USD files online?#

Yes, because nothing is uploaded. FileFlip converts USD files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.

You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.

How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.

What happens to a USD file#

FileFlip converts USD into 14 formats with Assimp, all of it inside the browser tab. Each conversion below names the engine it uses, what it downloads, and exactly what that conversion keeps or drops.

Category3D Models
File extension.usd
FileFlip supportRead only, so it is a source rather than a target
Conversions available14
EnginesAssimp
Downloaded to your browser11.2 MB on the first conversion, then cached

What is a USD file?#

A USD file holds a 3D scene written in Pixar's Universal Scene Description language, saved under the generic .usd extension, which can contain either the ASCII text encoding or the binary Crate encoding without the extension telling you which.

Use the plain .usd extension when a tool needs to write out a scene without committing to a specific ASCII or binary encoding.

Convert to USDA when a layer needs to be read or diffed as text, or to USDZ when the file needs to open directly in AR Quick Look.

The USD file format reference covers the specification, the programs that open one, and what each conversion keeps or drops.

USD questions people ask#

What is the difference between USD, USDA, USDC and USDZ?

USD is Pixar's Universal Scene Description format, and USDA, USDC and USDZ are its three concrete file forms: USDA is the ASCII text encoding, USDC is the binary Crate encoding, and USDZ is a zero-compression ZIP package of USD layers plus their textures and other assets. A plain .usd file can be either ASCII or Crate underneath; USDA and USDC exist so the encoding is explicit in the extension.

Is a USD file text or binary?

A .usd file can be either, since USD's generic extension doesn't fix the encoding the way .usda or .usdc do. Opening the file in a text editor is the fastest way to tell: readable text starting with #usda means ASCII, anything else means it's the binary Crate form.

Can I open a USD file in Blender?

Yes, Blender has built-in USD import and export, handling .usd, .usda and .usdc files including their materials and, in recent versions, animation.

Do I need Pixar's own software to use USD files?

No. Pixar's usdview and command-line tools are the reference implementation, but USD support is built into Blender, Autodesk Maya, and NVIDIA Omniverse, among others, so opening or editing a USD file doesn't require Pixar's tools specifically.