USD to USDZ Converter
FileFlip converts USD to USDZ entirely inside your browser, using Assimp compiled to WebAssembly. The file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. That means no file-size limit, no queue and no account.
How do I convert a USD file to USDZ?#
- Drop your USD file onto the converter at the top of this page, or click it to pick one from your computer. You can add as many as you like.
- Leave the target set to USDZ and the conversion starts on its own. FileFlip downloads 11.2 MB of WebAssembly the first time and nothing after that, then runs Assimp on your own machine.
- Save the USDZ file. Your browser writes it straight to your downloads folder, because there was never a server holding it.
Does converting USD to USDZ lose quality?#
Not in the sense of pixels or samples. Converting USD to USDZ rebuilds the file in USDZ's own model rather than re-encoding it, so everything USDZ can represent comes through exactly and anything it cannot has to be dropped. Expect the geometry to be exact, and anything the target has no place for, such as a rig, to be left behind.
Is it safe to convert USD files online?#
Yes, because nothing is uploaded. FileFlip converts USD files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.
You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.
How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.
What USD to USDZ actually does to the file#
Converting USD to USDZ runs on Assimp, downloads 11.2 MB of WebAssembly the first time and nothing after that, rebuilds the file in the target's own model.
| Engine | Assimp |
|---|---|
| Conversion path | One step: USD → USDZ |
| Downloaded to your browser | 11.2 MB, once, then cached by your browser |
| Quality | Rebuilt in the target's model |
| You get back | One file |
| Where it runs | In a background worker, so the page stays responsive |
What survives the conversion
| What is in the file | This conversion | Why |
|---|---|---|
| Materials | Sometimes | Survives for some files and not others. |
| Textures | Sometimes | Survives for some files and not others. |
| Skeleton and animation | Sometimes | Survives for some files and not others. |
What is a USD file?#
A USD file holds a 3D scene written in Pixar's Universal Scene Description language, saved under the generic .usd extension, which can contain either the ASCII text encoding or the binary Crate encoding without the extension telling you which.
Use the plain .usd extension when a tool needs to write out a scene without committing to a specific ASCII or binary encoding.
Convert to USDA when a layer needs to be read or diffed as text, or to USDZ when the file needs to open directly in AR Quick Look.
What is a USDZ file?#
A USDZ file is a zero-compression ZIP archive holding one or more USD layers together with their textures, audio and other referenced assets, packaged as the single file Apple's AR Quick Look expects.
Use USDZ when a model needs to open in AR Quick Look on an iPhone or iPad, or travel as one self-contained file with its textures attached.
Convert away from USDZ when the model is headed into a DCC tool or pipeline that expects an unpacked USD layer rather than a zip package.
USD to USDZ questions people ask#
What is the difference between USD, USDA, USDC and USDZ?
USD is Pixar's Universal Scene Description format, and USDA, USDC and USDZ are its three concrete file forms: USDA is the ASCII text encoding, USDC is the binary Crate encoding, and USDZ is a zero-compression ZIP package of USD layers plus their textures and other assets. A plain .usd file can be either ASCII or Crate underneath; USDA and USDC exist so the encoding is explicit in the extension.
Is a USD file text or binary?
A .usd file can be either, since USD's generic extension doesn't fix the encoding the way .usda or .usdc do. Opening the file in a text editor is the fastest way to tell: readable text starting with #usda means ASCII, anything else means it's the binary Crate form.
Can I open a USD file in Blender?
Yes, Blender has built-in USD import and export, handling .usd, .usda and .usdc files including their materials and, in recent versions, animation.
Do I need Pixar's own software to use USD files?
No. Pixar's usdview and command-line tools are the reference implementation, but USD support is built into Blender, Autodesk Maya, and NVIDIA Omniverse, among others, so opening or editing a USD file doesn't require Pixar's tools specifically.