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DirectX X Converter

FileFlip converts DirectX X files into 13 other formats entirely inside your browser, using Assimp compiled to WebAssembly. The DirectX X file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. There is no file-size limit and no account to create.

Convert X to

How do I convert an DirectX X file?#

  1. Drop your DirectX X file onto the converter at the top of this page, or click it to pick one from your computer.
  2. Choose the format you want out of it. FileFlip downloads the engine that conversion needs, once, and your browser caches it.
  3. Conversion starts the moment you pick the format, and the result is yours to download. The work happens in this tab, so nothing is uploaded and nothing is queued.

Is it safe to convert DirectX X files online?#

Yes, because nothing is uploaded. FileFlip converts DirectX X files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.

You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.

How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.

What happens to a DirectX X file#

FileFlip converts DirectX X into 13 formats with Assimp, all of it inside the browser tab. Each conversion below names the engine it uses, what it downloads, and exactly what that conversion keeps or drops.

Category3D Models
File extension.x
FileFlip supportRead and written
Conversions available13
EnginesAssimp
Downloaded to your browser11.2 MB on the first conversion, then cached

What is an DirectX X file?#

An X file is Microsoft's DirectX mesh format, storing geometry, materials, textures, skinning and animation as a set of typed data templates, in either a human-readable text encoding or a tokenised binary one.

Use X only to keep compatibility with older DirectX SDK samples or a legacy pipeline built around the format.

Convert X to FBX or glTF for any current game or graphics pipeline, since DirectX itself has moved on from the format.

The DirectX X file format reference covers the specification, the programs that open one, and what each conversion keeps or drops.

DirectX X questions people ask#

What is a DirectX X file used for?

An X file stores a 3D mesh for Microsoft's DirectX, including materials, textures, skinning and animation, laid out as a set of typed templates. It was the standard model format across the DirectX SDK samples through the 1990s and 2000s.

Is the X file format still used?

Rarely for new work. It's tied to Direct3D's Retained Mode API, which Microsoft stopped updating after DirectX 3.0 and later dropped outright, so current DirectX pipelines use FBX or glTF instead.

Why do some .x files look like source code instead of a 3D model?

The .x extension is shared with Lex lexical-analyzer source files on Unix systems, an unrelated format entirely. A text-encoded DirectX X file is also readable as plain text, but it starts with the header "xof" rather than Lex syntax.