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MDC to OBJ Converter

FileFlip converts MDC to OBJ entirely inside your browser, using Assimp compiled to WebAssembly. The file is never uploaded to a server: it is read off your disk, converted on your own machine, and saved back by the browser. That means no file-size limit, no queue and no account.

Convert MDC to

How do I convert an MDC file to OBJ?#

  1. Drop your MDC file onto the converter at the top of this page, or click it to pick one from your computer. You can add as many as you like.
  2. Leave the target set to OBJ and the conversion starts on its own. FileFlip downloads 11.2 MB of WebAssembly the first time and nothing after that, then runs Assimp on your own machine.
  3. Save the OBJ file. Your browser writes it straight to your downloads folder, because there was never a server holding it.

Does converting MDC to OBJ lose quality?#

Not in the sense of pixels or samples. Converting MDC to OBJ rebuilds the file in OBJ's own model rather than re-encoding it, so everything OBJ can represent comes through exactly and anything it cannot has to be dropped. Expect the geometry to be exact, and anything the target has no place for, such as a rig, to be left behind.

Is it safe to convert MDC files online?#

Yes, because nothing is uploaded. FileFlip converts MDC files inside the browser tab you already have open, using WebAssembly builds of the same engines a desktop converter would install. Your file is read from your own disk into the page's memory, and no request carrying it is ever made.

You do not have to take that on trust. Open your browser's network panel, run a conversion, and you will see the engine come down and your file go nowhere. There is no upload, no server-side copy, no retention window, and no account tied to what you converted.

How FileFlip works lists every engine, its version and its download size, and shows how to check for yourself that nothing leaves your machine.

What MDC to OBJ actually does to the file#

Converting MDC to OBJ runs on Assimp, downloads 11.2 MB of WebAssembly the first time and nothing after that, rebuilds the file in the target's own model, and drops skeleton and animation.

EngineAssimp
Conversion pathOne step: MDC → OBJ
Downloaded to your browser11.2 MB, once, then cached by your browser
QualityRebuilt in the target's model
You get backOne file, or a ZIP when the source carries separate materials or buffers
Where it runsIn a background worker, so the page stays responsive

What survives the conversion

What is in the fileThis conversionWhy
MaterialsSometimesSurvives for some files and not others.
TexturesSometimesSurvives for some files and not others.
Skeleton and animationDroppedThe target format has nowhere to put it.

Worth knowing before you start:

  • the result is a single file when the model has no external materials or buffers, and a ZIP when it does
  • if the source carries a skeleton or animation, this target has no place to store it

What is an MDC file?#

An MDC file is Return to Castle Wolfenstein's compressed variant of id Software's MD3 model format, storing most animation frames as small per-vertex byte deltas from a full base frame instead of complete positions for every frame.

Use MDC only when working directly inside Return to Castle Wolfenstein's modding pipeline, where the smaller animation footprint is the point.

Convert MDC to a modern interchange format when the model needs to leave that specific engine, since almost nothing outside its immediate tool ecosystem reads MDC.

What is an OBJ file?#

An OBJ file is a plain-text 3D geometry format that Wavefront Technologies designed for its Advanced Visualizer software, storing vertex positions, texture coordinates and normals as human-readable lines of ASCII text.

Use OBJ when a static mesh needs to move between two different applications with the least risk of anything being misread.

Convert away from OBJ when the model needs animation, a skeleton, or to travel as a single file without a companion MTL.

MDC to OBJ questions people ask#

What is an MDC file?

An MDC file is a model in the compressed variant of MD3 built for Return to Castle Wolfenstein in 2001, storing most of its animation frames as small per-vertex deltas from a base frame rather than full positions for every frame.

How is MDC different from MD3?

MDC keeps MD3's structure, including the head, torso and legs split and tag-based attachment points, but compresses most frames down to per-vertex byte offsets from a base frame instead of storing complete vertex positions in every frame. That trades a small amount of precision for meaningfully smaller animation data.

What still opens MDC files?

The open-source iortcw engine, a modernized rebuild of Return to Castle Wolfenstein's engine, loads MDC files from the original game data. General-purpose viewers like Noesis also read MDC for inspection or conversion outside the game.

What is an OBJ file used for?

An OBJ file stores the geometry of a single 3D model: its vertices, faces, texture coordinates and normals, written as plain text. It's used to move a static mesh between applications, since almost every 3D tool on every platform can read it.